A single, 0–100 score that brings together audience reach & frequency with attention, quality of exposure, and interaction. Built to work with existing measurement systems — not replace them.
Today, every channel speaks a different language:
UCMI (Unified Cross Media Index) does not ask the market to abandon these metrics. Instead, it normalizes and unifies them into a single, 0–100 impact score that brands can use to compare campaigns, formats, and channels on equal footing.
UCMI is designed so that existing reach & frequency frameworks, GRP curves, and panel-based measurement remain the foundation. UCMI simply adds high-resolution quality signals on top and compresses everything into one interpretable score.
The first layer captures how strong each contact opportunity was, using site-level and platform-level delivery data (census logs). Four components are measured vs configurable targets, each normalized to a 0–1 score and clipped at 1:
Combined, these form a UCMI Core contact quality score in the range 0–1, capturing how well each impression performed as a communication opportunity.
The second layer is built directly on top of unique viewer reach and frequency distributions, in the same spirit as GRPs and effective reach modeling.
For each placement or campaign, we calculate:
Each of these is normalized into a 0–1 score against configurable benchmarks, and combined into a single Audience Structure Index (ASI) in the range 0–1.
Any organization already modeling reach, frequency, and GRPs can use the same concepts to understand ASI. No new math is required — UCMI simply packages it as a transparent index and links it to digital quality.
The canonical “per-contact” expression of UCMI weights the five components equally (each worth up to 20 points, summing to 100):
In practice, implementations can also use a weighted average of 0–1 scores:
Weights can be tuned by brand, category, or campaign objective, while the underlying computation remains simple, auditable, and aligned with existing measurement practices.
Key point: UCMI does not invent a new currency. It expresses existing currencies together — reach / frequency, Quality of Exposure, attention, and interaction — on a single, intuitive 0–100 scale.
The core question behind any media impression is simple: did people actually have a meaningful chance to see or hear the ad? UCMI captures this through a normalized metric we call QualityOfExposure, which replaces raw “viewability” and allows online and offline media to be compared consistently.
Without this layer, cross-media comparisons over-reward channels with response data and under-value high-impact exposures that may not produce a click but still build memory and intent.
For digital display, video, and in-app inventory, QualityOfExposure is based on standard viewability definitions (MRC, IAB, or brand-specific):
These raw values are then normalized against a target, for example:
A campaign that hits or exceeds its viewability / attention target scores 1.0 on this component; under-delivery scales proportionally toward 0.
Offline channels do not have pixels, but they do have mature visibility models. UCMI treats these as equivalent “viewability-like” inputs and normalizes them onto the same 0–1 scale:
Each of these sources already produces a score that effectively answers: how likely was this placement to be noticed?
For any channel, we simply choose the appropriate input and apply the same clipping rule:
Where the channel-specific NormalizedVisibility is:
Result: a billboard with strong Geopath visibility, a high-attention CTV spot, and a fully viewable digital display impression can all earn the same QualityOfExposure score when they clear their respective visibility benchmarks. Different channels, one metric.
In the UCMI expression
20·min(QualityOfExposure, 1), this component is worth
up to 20 points, regardless of channel — making quality of
exposure truly comparable across Web, mobile apps, OOH
billboards, transit media, print, digital TV / CTV, and radio
with audibility scores.
Compare CTV vs digital vs social vs DOOH using the same scale: which tactic delivers the highest UCMI per dollar?
Because UCMI is numeric and decomposable, it can feed directly into MMM or attribution models as a quality-adjusted GRP-like input.
Publishers and platforms can show that premium formats not only deliver more attention, but do so with better reach & frequency structure:
Because ASI is built from the same ideas as GRPs and effective reach, UCMI fits naturally alongside existing industry standards and panel-based systems. It can be:
UCMI is a unified cross-media impact score that keeps traditional reach & frequency logic intact and enriches it with Quality of Exposure, attention, and interaction — so brands, publishers, and measurement providers can all speak in one number instead of ten.
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This section documents the core inputs and normalization steps used to compute the Audience Structure Index (ASI), QualityOfExposure, and the final UCMI value. The goal is to make the system transparent and easy to integrate into existing analytics and measurement pipelines.
Per placement or campaign, over a defined time period:
ASI is composed of four normalized components — ReachScore, EffReachScore, FreqScore, and WastePenaltyScore — each in the range 0–1. Example definitions:
Each metric is divided by a configurable target and clipped at 1. ASI combines them with transparent weights (example):
For each channel, we derive a visibility-like metric, normalize it against a target, and clip at 1.0:
CTR, attention time, and interaction metrics follow the same pattern:
With all five components on a 0–1 scale, the canonical UCMI formula with equal weights is:
Or, more generally, as a weighted sum of normalized scores scaled to 0–100 (see main section above). Different stakeholders can choose different weightings while keeping the underlying definitions stable.
Because ASI is derived from standard reach / frequency concepts and QualityOfExposure is built on top of existing viewability / visibility metrics, UCMI can be:
The result is a single, transparent index that expresses both who was reached and how well the communication landed using the same building blocks the industry already understands.